- Joined
- Dec 28, 2004
- Messages
- 1,440
- Reaction score
- 4
Wii: small, cute, and friendly. The Wiimote takes a bit of getting used to but no more than you'd expect. There's some cute built-in features like the Miis (little Nintendo Sims you can use to play Wii Sports and, presumably, upcoming games). You guys on this forum probably won't care about that aspect but it's nice that there's built-in appeal for more than just hardcore male gamers.
Wii Sports is not really a full-fledged game, more a way to show the flexibility and potential of the Wiimote. It's definitely fun and satisfying to take your stance at the plate, swing and feel the bat reverberate when you hit one out of the park (or even foul one off).
I'm not much of an FPS player so it's hard for me to comment fully on Red Steel. The movement and gunplay don't seem too immensely different from a regular console FPS, although you'll definitely want to adjust the sensitivity of the Wiimote. It does take some getting used to but the way you have to move the nunchuk to knock over tables or open doors does draw you into the game in a unique, tactile way. My fiancé continued playing up to the sword-fighting and that looked much cooler. You have to block attacks with one sword while slashing with the other. If I were more interested in FPS games I'd be all over it.
Trauma Center is a great souped-up version of Operation. I wish they'd done more with having to use instruments other than simply moving the Wiimote very carefully; the forceps are implemented really well because you have to press two buttons in a way that emulates using actual forceps, but it looks like mostly it's about fine control of the Wii, not too different from the DS version (from what I hear). Still, I look forward to playing more of it.
All three games so far have been deaf-friendly.
Zelda should be here today or Monday but there's enough reviews of that already.
Wii Sports is not really a full-fledged game, more a way to show the flexibility and potential of the Wiimote. It's definitely fun and satisfying to take your stance at the plate, swing and feel the bat reverberate when you hit one out of the park (or even foul one off).
I'm not much of an FPS player so it's hard for me to comment fully on Red Steel. The movement and gunplay don't seem too immensely different from a regular console FPS, although you'll definitely want to adjust the sensitivity of the Wiimote. It does take some getting used to but the way you have to move the nunchuk to knock over tables or open doors does draw you into the game in a unique, tactile way. My fiancé continued playing up to the sword-fighting and that looked much cooler. You have to block attacks with one sword while slashing with the other. If I were more interested in FPS games I'd be all over it.
Trauma Center is a great souped-up version of Operation. I wish they'd done more with having to use instruments other than simply moving the Wiimote very carefully; the forceps are implemented really well because you have to press two buttons in a way that emulates using actual forceps, but it looks like mostly it's about fine control of the Wii, not too different from the DS version (from what I hear). Still, I look forward to playing more of it.
All three games so far have been deaf-friendly.
Zelda should be here today or Monday but there's enough reviews of that already.