Mac games

Foxrac

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For ADers who own Mac and run games on Mac version...

I bought Mac version of The Sims 2, along with all expansions except for some stuff pack, that needed replace for old PC version because I don't want use Windows anymore, just 95% retired from Windows and would delete from bootcamp and reinstall at small space like 15GB or so.

I'm impressed about games on Mac, The Sims 2 installer is different from Windows, just faster to install via drag to hard drive and no multi-CD replace every install start, expansion pack was install automatically to The Sims 2 after double click. No serial number required to enter for games, unlike the Windows version of The Sims 2 require serial number to enter before install, I would wonders if EA has problem with MS, lol.

The Sims 2 is my first Mac games to install since mid 90's and last time was kid game (I can't remember about name) for 68k Mac in last 10 years ago.

What's Mac games that you playing on Mac?
 
Sims 2
Civilization IV
Zoo Tycoon 2
Roller Coaster Tycoon
Warcraft 3
World of Warcraft
Scrabble (what? it counts, doesn't it?)
 
Sims 2
Civilization IV
Zoo Tycoon 2
Roller Coaster Tycoon
Warcraft 3
World of Warcraft
Scrabble (what? it counts, doesn't it?)

Yup, if it's Mac version of Scrabble then it's counts.

I had seen about upcoming mac games...
Gears of War
Unreal Tournament 3
Stunts & Effects (expansion of the movies)
Enemy Territory: Quake Wars

In near future, it would be Sim City Societies, Halo 2 (if possible), The Sims 3 (hasn't released to PC yet too) and other EA games for Mac.
 
I play Simcity 4 on my Mac, also have Sims but I don't play that game much. :)

I kind of wish that they port games for both PC and Mac rather than developing a port to the Mac later on. My friend used to play games on Mac but stopped doing that so he got a home built PC and played games on it because he was tired of waiting for an update for a game, I forgot name of it. He still uses Mac for web/graphic design, though.
 
I play Simcity 4 on my Mac, also have Sims but I don't play that game much. :)

I kind of wish that they port games for both PC and Mac rather than developing a port to the Mac later on. My friend used to play games on Mac but stopped doing that so he got a home built PC and played games on it because he was tired of waiting for an update for a game, I forgot name of it. He still uses Mac for web/graphic design, though.

including with Rush Hour? If so then you can go to Aspyr to download the universal binary patch and update the patch to support Intel Mac then you will no longer to run under Rosetta.

I agree with you about games should be release at same time, or can use in hybrid on both OS with OpenGL, Directx is so worthless.
 
I have Boot Camp on my Mac (I haven't gotten Leopard yet since I always wait a while before upgrading my system) so if there's a PC game I want to play I just restart and play it. Like City of Heroes and Sid Meier's Pirates.

Blizzard has always been good about releasing games for Mac and PC at the same time. Warcraft 3 and WoW are on dual-format disks, and I believe the Diablo games were as well. More companies should do this, but Aspyr and MacSoft pick up a lot of the slack on relatively decent ports.
 
I am not a Mac user but was wondering how much of the adventure games is subtitled? I found I have to do some research to find out if the game is subtitled before I buy it. It is not good situation for me when I see them on sale and I want to grab it before it is gone. I check the price and it seems that the Mac games is more expensive than the PC games. Am I wrong? I went with PC years ago when I saw that there are more games for PC than for Mac.
 
I'm not surprised that there were problems. That's normal for Mac games that were originally PC games.

When a PC game has already been released, they have more time to focus on fixing it before putting it on the Mac. Also, software piracy isn't much a problem for Macs. So, there's not really a need for serial numbers. :)

I've played 3 games for the Mac years ago. The first game was Maelstrom. The second game was Space Quest 2. The third game was Myst.
 
I am not a Mac user but was wondering how much of the adventure games is subtitled?

Hmm, that's a good question. I can't find in my bookmarks that place that reviews games from a deaf point of view and always mentions the captions. But I think maybe it's mostly console games?

I think the newer games tend to be captioned, or at least many of the new games I've seen have the option. Which games did you have in mind?

The Sims games are great because there is no real language, just "Simlish" which is gibberish, so hearing and deaf both have to rely on pictures and body language to communicate. Also things like the phone, TV, and radio have visual cues to see that they're making sounds, and when smoke or burglar alarms go off, the player is alerted to them. I know it's not adventure per se but it's very deaf-friendly.
 
I have the Sims game and I love it! I haven't play that in a long awhile. It is somewhere in one of the boxes. I love those adventure games like Myst. Myst wasn't subtitled at first. I think one would have to download a patch for that. Schizm/Mysterious Journey II are good. Any adventure game by Ubisoft or the Adventure Company are good. I forgot what game I had trouble with at the waterwork. I had to give up because I couldn't go any further. I think it is a software glitch.
Ditto for another game Myst V. I can't go very far with this game.
 
Some of the Myst games you can get along perfectly well without hearing what the people are saying. You don't get all the story but you can complete the game. Others, you really have to hear what they're saying in order to get vital info. But besides that there are also a lot of sound-based puzzles. I can think of two in Myst alone, one that can also be solved another way but one that you have to be able to hear the sounds.

I suppose you could always consult a walkthrough for those puzzles but I don't know if that would also help with the lack of captioning.
 
including with Rush Hour? If so then you can go to Aspyr to download the universal binary patch and update the patch to support Intel Mac then you will no longer to run under Rosetta.

I agree with you about games should be release at same time, or can use in hybrid on both OS with OpenGL, Directx is so worthless.

I don't have that, by the way that's a public beta rev A and it does not work on a intel Mac from what the description says. I only have the orginal Simcity 4, works fine on it. Sometimes, it run slow when the city is really big.

OpenGL running on both OS would be really cool.
 
I don't have that, by the way that's a public beta rev A and it does not work on a intel Mac from what the description says. I only have the orginal Simcity 4, works fine on it. Sometimes, it run slow when the city is really big.

OpenGL running on both OS would be really cool.

When they was stated that they don't support on Intel Mac, that means they don't offers help or support if users have problem with Intel Mac, it can be work or not.

Just like some programs said GMA 950/X3100 aren't supported then some people has test with their MacBook and found its work but this company wouldn't help or support them, it cannot be satsified if it worked or not, that what I was learned from other forum.
 
I wouldn't mind to buy some old Mac games (Tropico: Mucho Macho Edition, Ford Racing 2) to run under Rosetta because of no UB patch, numerous of games are run so well or good under Rosetta since some are run so poorly under Rosetta, such as Sim Theme Park, Tron and TC: Splinter Cell.

Good guide about list of games that run under Rosetta, UB support or Intel Only.
Universal Binary Games - Mac Guides

The Sims 2 with no UB patch are running so well under Rosetta, just tested before start on UB patch and found a big improve to run at native over run under Rosetta.

I wish that MacBook need have dedicated graphic chipset like back to iBook, just regular HD 2400 on baseline or HD 2600 on 2nd or black MacBook with no XT or PRO (that's my idea). It would allow consumers to get some benefits to play games and intensive graphic/film programs and would make gain more experience of Mac games and more game companies would flavor to make games for Mac due high sales, I understand that Apple is rather to use Intel GMA to save the battery but I'm on mixed with them.
 
Some of the Myst games you can get along perfectly well without hearing what the people are saying. You don't get all the story but you can complete the game. Others, you really have to hear what they're saying in order to get vital info. But besides that there are also a lot of sound-based puzzles. I can think of two in Myst alone, one that can also be solved another way but one that you have to be able to hear the sounds.

I suppose you could always consult a walkthrough for those puzzles but I don't know if that would also help with the lack of captioning.

I learned the hard way with the first Myst. I found out later on that you need to hear the sounds in the elevator part. I usually like to play games WITHOUT hearing aids. Yeah, we do need a game site for the deaf to list pros and cons of each games from the deaf perspective.
 
I play EVE ONLINE! :) Mac Client now. Not native I'm afraid (wrapped with cedega) but works fine on my MacBook Pro!
 
Some of the Myst games you can get along perfectly well without hearing what the people are saying. You don't get all the story but you can complete the game. Others, you really have to hear what they're saying in order to get vital info. But besides that there are also a lot of sound-based puzzles. I can think of two in Myst alone, one that can also be solved another way but one that you have to be able to hear the sounds.

I suppose you could always consult a walkthrough for those puzzles but I don't know if that would also help with the lack of captioning.
That's exactly what I did when I played Myst.

One was the piano. At first, I heard the sounds. I then tried to duplicate the sounds, but I couldn't figure out the right keys. I just peeked in a strategy guide at a local bookstore for that one. :)

The other was the rotating platform. In order to rotate the platform properly, you have to be able to hear the pitch that determines when to stop. I barely got that one right.
 
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